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Thank you for the comments Rune. I will post a later version soon which shows the
interactions more. If you look at the particles that missed the ramp, some are
drawn to each other near the end of the animation. I am looking into the
particles falling through at the moment...
MJL
Rune wrote:
> "Mark James Lewin" wrote:
> > Here is an attempt at particle interaction that looks
> > to be going in the direction I want it to.
>
> It's a nice start for a particle system, but I must admit I can't spot the
> particle interaction. I don't see the repulsion and attraction. May just be
> me though.
>
> It also seems like a lot of your particles are falling through the object. I
> had the same problem while designing the collision detection in my system...
>
> Anyway, keep up the good work, and don't hesitate to ask if you have any
> questions!
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World: http://rsj.mobilixnet.dk (updated Nov 5)
> POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Webring: http://webring.povray.co.uk
--
light_source{12*(y-z)rgb 2fade_distance 9fade_power 2area_light x,z,5,5}#macro A
(H,B,R,T)prism{0,1H+4,0u*9,9v*9,0#local I=1;#while(I<H)#local V=asc(substr(B,I,1
))-33;<div(V,10)mod(V,10)>#local I=I+1;#end pigment{red 1}rotate-<90,R>translate
-T}#end A(16"/.@VZno=<PLA89/"0,5*x)A(14",6;MWmhryXN3,"60<15,0,8>)camera{location
25*(y-z)look_at 0}A(8"6hiAG=6"-60,-10*x)box{-99(x+z)*99 pigment{rgb 1}} // MJL
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