the plug-in is a max plug-in used only to get the geometric datas
(instead of writing a conversion tool, I used a small part of antoher
plug-in I did).
I'm using: vertices, normal, colors
all the computations are done in POV. I have a main macro that
interpolates those 3 values in an nearly homogeneous way on each
triangle (randomness is enabled or not by a boolean) then, for each
step, it calls a user defined macro with 3 parameters:
- position of the point
- normal vector
- color
in this render, I put cones at each step, I oriented them thanks to the
normal and I used the color to alter the length of the fur in a very
simple way.
I now have to create bounding slabs myself because when doing a render
with a large number of objects, it is the longest part of the parse process.
Does someone has advices for this objective ??
Thanks.
David Gemelli
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