POV-Ray : Newsgroups : povray.binaries.images : fur (punk version 41k) : fur (punk version 41k) Server Time
17 Aug 2024 00:18:27 EDT (-0400)
  fur (punk version 41k)  
From: gemelli david
Date: 27 Nov 2001 03:29:02
Message: <3C034F12.5010801@xlstudio.com>
the plug-in is a max plug-in used only to get the geometric datas 
(instead of writing a conversion tool, I used a small part of antoher 
plug-in I did).
I'm using: vertices, normal, colors

all the computations are done in POV. I have a main macro that 
interpolates those 3 values in an nearly homogeneous way on each 
triangle (randomness is enabled or not by a boolean) then, for each 
step, it calls a user defined macro with 3 parameters:
- position of the point
- normal vector
- color
in this render, I put cones at each step, I oriented them thanks to the 
normal and I used the color to alter the length of the fur in a very 
simple way.

I now have to create bounding slabs myself because when doing a render 
with a large number of objects, it is the longest part of the parse process.
Does someone has advices for this objective ??
         Thanks.

                    David Gemelli


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