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David Findlay wrote:
>
> On Mon, 26 Nov 2001 10:02:48 +1000, Ron Parker wrote:
>
> > On Mon, 26 Nov 2001 09:47:53 +1000, David Findlay wrote:
> >> Oops. It should just be flipped. How do I flip it? Thanks,
> >
> > Put a "scale <1,-1,1>" inside the texture statement.
>
> That didn't work. It's still upside down. Anyway i've flipped the texture map :-).
Now i want to
> rotate my sphere, with the texture on it. I've tried rotate <2,0,0> but it still
stays the same.
>
> David
Which way do you want to rotate it and by how much? The rotate that
you described above will only give you 2 degrees of rotation and will
be difficult to see. Try something larger like rotate <90,0,0>.
--
Ken Tyler
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