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Hugo wrote:
>
> But wouldn't it be very easy to distort the regularity without adding more
> sines, but with a normal modifier or warp... That *would* be simple.
>
Yes, using a scaled noise3d would be fairly simple too and would not look
that different, but it would not be good to animate and it won't be
physicallyy realistic either.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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