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>
> I've modified my particle interaction routine in which particles experiment
> a cohesive force, but cannot be too close either, so as to avoid having two
> distinct particles occupying the same space.
>
> This can be seen at the end of the sequence, in which the blobs settle down
> in the bottom of the "receptacle" and don't occupy the same space. This
> really improves the sense of the conservation of volume, which was evident
> in some past animations.
But there still seems to be a problem with the energy, the particles are
'vibrating' quite a lot in the end. I suppose this is a general problem
of particle based simulations since they somehow behave like molecules and
this is exactly what the single molecules are doing in a liquid.
> I'll be happy to receive any feedback on this sample.
>
> Of course, I'm also fed up with this surface, so the next thing I'll try is
> to extend the algorithm to accept non-lathe surfaces.
>
That's the advantage of doing things in SDL or as a Povray-patch. You
have access to the internal intersection routines.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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