POV-Ray : Newsgroups : povray.binaries.animations : water waves simulation (349k) : Re: water waves simulation (349k) Server Time
2 Nov 2024 15:25:07 EDT (-0400)
  Re: water waves simulation (349k)  
From: Christoph Hormann
Date: 21 Nov 2001 11:27:49
Message: <3BFBD605.EC38EA4@gmx.de>
Jide wrote:
> 
> It's propably better that way for speed. 

Probably not, rendering the isosurface will be much slower than the
heightfield.  

> I generated my height_field with
> function 1000, 1000
> and parse time was about 2 minutes IIRC (Athlon 1,4Ghz). 1000,1000 doesn't
> get you a lot of smooth water :)
> 

My animations used 256x256 and 512x512, generated with a separate program
that is faster than povray in this aspect (only a few seconds per frame)

The nice thing about an isosurface would only be that you don't need large
data files and it's possible to render arbitrarily sized water surfaces.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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