POV-Ray : Newsgroups : povray.general : smooth_triangle works outside but not inside objects : smooth_triangle works outside but not inside objects Server Time
20 Nov 2024 02:26:29 EST (-0500)
  smooth_triangle works outside but not inside objects  
From: David Mathog
Date: 21 Nov 2001 10:50:00
Message: <3BFBCD27.39594F86@caltech.edu>
SPDBV is a molecular viewing program that generates POV3 scenes.  For
solids the .inc
file contains a series of lines like (this will probably wrap in the
post):

smooth_triangle
{<14.291,11.967,-11.578><-0.631,-0.679,0.374>,<14.482,11.811,-11.538><-0.631,-0.679,0.374>,<14.400,11.560,-12.132><-0.631,-0.679,0.374>texture{pigment{
colour red 0.80 green 0.80 blue 0.80} finish{ RIBBON_FINISH }}}

These are not inside any object.  The .pov/.inc file will render
correctly.  If I then enclose
this series of smooth_triangle commands like this:

#declare R1_shape=mesh{
smooth_triangle...
smooth_triangle...
}
object{ R1_shape }   // Ribbon 1

it will no longer render, generating instead the error:

Parsing..................................// ------- Accessible Dot Surf.
--------

//---- Ribbon ----
#declare R1_shape=mesh{
smooth_triangle
{<14.291,11.967,-11.578><-0.631,-0.679,0.374>,<14.482,11.811,-11.538><-0.631,-0.679,0.374>,<14.400,11.560,-12.132><-0.631,-0.679,0.374>texture{pigment
<----ERROR

bad.inc:2484: error: texture identifier expected but pigment found
instead.
(with:  Persistence of Vision(tm) Ray Tracer Version 3.1g.Linux.ccc,
running on Alpha.)

Why does this occur?  How come a smooth_triangle in one form works
outside an object, but not inside one???

So far I've been able to work around it by using:

#declare DRMT1=texture{pigment{ colour red 0.80 green 0.80 blue 0.80}
finish{ RIBBON_FINISH }}
#declare R1_shape=mesh{
smooth_triangle
{<14.291,11.967,-11.578><-0.631,-0.679,0.374>,<14.482,11.811,-11.538><-0.631,-0.679,0.374>,<14.400,11.560,-12.132><-0.631,-0.679,0.374>texture{
DRMT1 }}
etc.
}
object{ R1_shape }   // Ribbon 1

but that's not a good general solution if there are a lot of textures.


Thanks,

David Mathog
mat### [at] caltechedu
Manager, Sequence Analysis Facility, Biology Division, Caltech


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