POV-Ray : Newsgroups : povray.binaries.images : More fun with scatter macro : Re: More fun with scatter macro Server Time
17 Aug 2024 02:24:01 EDT (-0400)
  Re: More fun with scatter macro  
From: oliWood
Date: 20 Nov 2001 05:15:32
Message: <3BFA2D45.170817E1@durham.ac.uk>
It looks great.  It looks useful.  I can't wait for the code !

JRG wrote:
> 
> I've changed the core algorithm of the macro, nomore Reorient_Trans() and
> planes' normals but haevy use of Axis_Rotate_Trans. Some floating boxes are
> still there, but at least I got rid of the sinking ones. When the y_size
> (height) of the placed object is small, compared to the other sizes, the
> macro works wonderfully IMO (as you can see in the following examples named
> "cards" and "sticks").
> 
> I don't think I'll go through all the physics stuff, since this is not meant
> to be a simulation and speed is a key factor (I must say that the new
> algorithm is a bit slower, but parse time is still under 2 minutes).
> 
> BTW, what do you think? Does this look usefull-useless cool-boring?
> 
> Code will be posted ASA I find a free website where to put it on :)
> 
> Cheers,
> 
> --
> Jonathan.
> 
>  [Image]
> 
>  [Image]
> 
>  [Image]

-- 
Oliver Wood
University Of Durham

http://www.dur.ac.uk/o.e.wood/


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