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It wouldn't make it any more viewabel, but it would make it pretty - why
not try a water/glass transparent texture for the heightfield ?
Simen Kvaal wrote:
>
> Here's a simulation of a wave-packet in two dimensions scattered from a
> potential resembling a wall with a slit, very much like the famous
> diffraction-experiments seen with electron beams. This is kind of a test
> rendering; initial conditions are like kind of arbitrary. I am working on a
> visualization project at the University of Oslo, and this is some of the
> work I am doing there.
>
> I used the Leapfrog-Algorithm in C++ to simuate the wave-function on a
> 200x200-grid of doubles. The output is hundreds of PPM-files used as
> height-fields.
>
> Comments are welcome! What can be done to perhaps make it even more
> illustrating? As for now, I am quite happy with the texture of the wave, but
> as I said, comments/suggestions are welcome! :)
>
> URL: http://www.fys.uio.no/~simenkva/animations/diffr.mpg
>
> regards,
> Simen Kvaal.
>
> --
> ---------------------------------------------
> Simen Kvaal, Student at the faculty of
> mathematics and natural sciences, University
> of Oslo, Norway.
> e-mail: sim### [at] studentmatnatuiono
> web: http://www.uio.no/~simenkv/
> ---------------------------------------------
--
Oliver Wood
University Of Durham
http://www.dur.ac.uk/o.e.wood/
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