Warp wrote:
>
> Gilles Tran <tra### [at] inapg inra fr> wrote:
> : One way would be to make multiple, rotated copies of the propeller with a
> : transparent texture and a high enough max_trace_level.
>
> The problem with that is that then you'll see inside the propeller.
Could you use a completely clear interior_texture, perhaps?
Just a thought ...
Mike Andrews.
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