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take a look at the image at .images.
This can only happen by scaling, I don't find any.
The texture code:
#declare MyGradientX=
texture {
gradient x
texture_map {
[0.0 T_Stone10]
[0.4 T_Stone10]
[0.4 pigment {color rgbt <1,1,1,1,1>}]
[0.5 pigment {color rgbt <1,1,1,1,1>}]
[0.5 T_Stone15]
[0.9 T_Stone15]
[0.9 pigment {color rgbt <1,1,1,1,1>}]
[1.0 pigment {color rgbt <1,1,1,1,1>}]
}
}
#declare Texture3 =
texture {
gradient z
texture_map {
[0.0 MyGradientX]
[0.4 MyGradientX]
[0.4 pigment {color rgbt <1,1,1,1,1>}]
[0.5 pigment {color rgbt <1,1,1,1,1>}]
[0.5 MyGradientX translate 0.5*x]
[0.9 MyGradientX translate 0.5*x]
[0.9 pigment {color rgbt <1,1,1,1,1>}]
[1.0 pigment {color rgbt <1,1,1,1,1>}]
}
translate 90*x
}
Object code:
difference {
plane { y, 0 }
cylinder {-1*y, 3*y, 30 }
texture {Texture3}
}
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