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"Arie L. Stavchansky" wrote:
> Seriously Tor, thanks for the efforts, but can you help a guy
> who was educated in Design understand what RegulaFalsi is?
> What does it mean to solve something "numerically"?
To abandon the search for a symbolic expression like "pi-ln(3)" and
settle for "well, it's between 2.0429 and 2.0430"; to try a rough
solution, see how far off it is, adjust proportionately and try again.
There are several versions of `adjust proportionately', applicable to
different kinds of problems. In this case I'd use the secant method
(which is similar to regula falsi).
Start with
x0 = the lowest reasonable value of x (zero?)
x1 = the highest reasonable value of x (r1?)
Do this repeatedly:
q0 = x0 - (r1 + (R - x0)/(R * r1)) * sin(atan(x0/p(x0))
q1 = x1 - (r1 + (R - x1)/(R * r1)) * sin(atan(x1/p(x1))
x2 = x1 - (x1-x0)*q1/(q1-q0) //the fun bit
x0 = x1; x1 = x2
until abs(q1) is small enough.
The line I've marked as "the fun bit" amounts to imagining that <x0,q0>
and <x1,q1> are plotted on a graph, drawing a line through them and
marking where it crosses the axis. If q is well-behaved, the
crossing-point (x2) is a better guess than x0 or x1, so throw away the
oldest guess (x0).
--
Anton Sherwood
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