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Mahalis wrote:
>
> I'm working on a new scene- tell y'all about it when it's a bit
> further along- and I was wondering if there's a way to simulate a
> crowd without costing too much extra rendering time. The scene is at
> night, and only the front of the crowd is going to be seen in any
> level of detail. I'm planning to make the "people" ambient 0 diffuse
> 0, black, so form isn't really a concern- I just want to give the
> impression of a cheering crowd. Can 3.5 do this without sending
> rendering speed down the loo?
3.1 can easily. Get a bunch of gifs or PNGs of people. Load them into a paint
program. Paint
their background with color #0 from the
palette. Ensure that everything else is another color.
Now apply each of these images to a polygon, using them as material
maps.
polygon { 5, 0,x,x+y,y,0
material_map { png "dude01.png"
texture { pigment { rgbt 1 } }
texture { pigment { rgb 0 } }
}
This will make color zero a fully transmitting texture and all the
other colors a dead black.
If your starting picture already features a crowd, this will be
easier; then you need fewer polygons.
Hope this helps,
John
--
ICQ: 46085459
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