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Warp wrote:
> Kari Kivisalo <ray### [at] engineercom> wrote:
> : POV is great for still images but animating a scene with
> : any real complexity (meshes) is not feasible.
>
> Why not? POV-Ray renders meshes extraordinarily fast.
>
I might be wrong, but I think Kari was refering to the animation (e.g.
deformation) of meshes that is still hard to do in POV, whereas most
commercial packages have routines that take care of this automatically.
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* videotron.ca */}camera{location<6,1.25,-6>look_at a orthographic}
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