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Ze!nPs### [at] yahoocom wrote:
>
> Also when zipping it, you have to find all the files you may have
> included. You should keep them all in the same directory as good
> practice, yes, but many times this is not practical or convenient. As
> a consequence you have to sort through all occurances of those files
> in your source code and replace them with the new location.
>
> Also say, if you used a chris colefax macro, and someone at the other
> end doesn't have that macro, they would have to get it and install it
> correctly in order to properly render.
Reading this i have to say i don't like the idea.
You won't be able to extract the original code so you can render the
scene, but not study the code - a very questionable advantage.
Maybe some kind of 'parsing protocol' would be good that says what files
are actually being parsed. From this you can conclude the files that are
required for the scene.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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