Hi tracers!
In order to smooth out the grainy appearance of the parlor walls' normal
when hit by light at a low angle, I lowered its bump_size
from 0.1 to 0.01, and in fact, it looks better in this respect now. But
there is still the problem of the strangely vertically striated
structure in the wall texture - the wall object isn't scaled at all, and
even if it was so, I would have applied the texture only after scaling.
I'm quite sure that the effect doesn't depend on the light source, using
area_lights instead of ordinary point lights makes no difference. Any
suggestions?
See you in Khyberspace -
http://www.geocities.com/electricafghan/index-e.html
Afghanistan Chronicle: http://www.ndh.net/home/bleimann/
Yadgar
Now playing: Can't buy me Love, The Beatles
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