|
|
Ross Litscher wrote:
> So i was wondering, is there a way to keep the brick as a mesh,
> and use the cylinder-cube union object in some way to dictate
> where not to place a brick?
If you're going to do it the hard way, why don't you do it the
hard way and just manually place the bricks, leaving them out
where they need to be left out? ;)
--
Tim Cook
http://empyrean.scifi-fantasy.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
Post a reply to this message
|
|