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Norbert Kern wrote:
>
> So I show another example with subsurface scattering.
>
> There are many objects, which look like plastic when rendered.
> slice.
> I added interior components to the different parts of the slice and tweaked
> the textures a bit.
> Shown are two lemon slices with and without subsurface scattering (not very
> good, only a quick hack).
>
Nice, but i think to really judge realism in this case some environment
would be mandatory (something behind for the translucency and something in
front for the reflection.
I think the shell(?) texture could be improved (maybe some media would be
good for that too) and the white parts of the interior should be brighter.
BTW, what's the difference in speed?
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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