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Hi David,
It looks like you may have hit the sampling quirk which I reported on
p.b-t - it shows up most with low error_bound values because the
radiosity samples are sharp and not averaged across the surfaces.
Hopefully a fix will come out in a not-too-distant beta.
Bye for now,
Mike Andrews.
David Heys wrote:
>
> Well, after seeing some of the posts I thought I'd give 3.5's radiosity a
> stab. I started with Rick(Kitty)'s settings for his "Outdoing Brazil" post
> and went from there. There's one, dim light source (rgb 0.06) in the scene
> and a few items with high diffuse/ambient settings (diffuse 0.8 ambient
> 0.8). Render time was 6h 30m 52s at 640*480.
>
> Global settings were:
>
> global_settings {
> adc_bailout 0.003922
> ambient_light <1.0,1.0,1.0>
> assumed_gamma 1.9
> hf_gray_16 off
> irid_wavelength <0.247059,0.176471,0.137255>
> max_intersections 64
> max_trace_level 20
> number_of_waves 10
> radiosity {
> brightness 13.804
> count 1100
> distance_maximum 0.0
> error_bound 0.0157
> gray_threshold 0.2119
> low_error_factor 0.0009
> minimum_reuse 0.1875
> nearest_count 3
> recursion_limit 1
> }
> }
>
> Any comments or advice, especially on help reducing the artifaacts, would be
> appreciated.
>
> Witherin
>
> [Image]
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