JRG wrote:
>
> I noticed you did not use any specular higlights in your glass textures. Are
> you doing so because specular highlights do not exist in RL and you are
> leaving the work to real reflections?
I was just trying to copy how the highlights looked on
reference photos. I wasn't terribly concerned about the
realism of the simulation. The glass material is probably
ok but everything else is for the looks.
_____________
Kari Kivisalo
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