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Hugo wrote:
>
> [...]
>
> I don't know how to solve that.. But sometimes it would also be great to
> convert ISO's to bitmaps so they can be used as heightfields.. I read the
> documentation for POV 3.5 and I only see the possibility of making 255
> slices of an isosurface, each of them with a "pigment object" that is either
> on/off... Remember the "pigment { object { ...." keywords? Then I put these
> 255 pigments on 255 boxes, all of them with a transparant white color. Then
> the camera + light in front of it.. If it sounds confusing, maybe this code
> explains my idea, although you can't render anything with it:
>
Apart from what others said it should be mentioned that not all
isosurfaces can be converted to heightfields, although functions of the
form
function { z - funct(x, y, 0) }
can be easily converted with the method Thorsten mentioned.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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