POV-Ray : Newsgroups : povray.general : dissecting a smooth triangle mesh ?? : Re: dissecting a smooth triangle mesh ?? Server Time
20 Nov 2024 08:22:23 EST (-0500)
  Re: dissecting a smooth triangle mesh ??  
From: Jon A  Cruz
Date: 8 Oct 2001 20:33:44
Message: <3BC245D9.FD2D9FDB@geocities.com>
MR wrote:

> hello,
>
> i got a skeleton model in 3ds and converted it with 3DWin.  its all one
> big smooth triangle mesh.  i'd like to break it up so that the skeleton
> wasn't frozen into one pose, such as making the forearm and upper
> arm separate meshes so i could get arm movement.

I'm working on a model converter now. If it wouldn't be a problem, I'd like
to see that model so that I could make my converter useful for this sort of
thing.

Got a valid email?


--
Jon A. Cruz
http://www.geocities.com/joncruz/action.html


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