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"Timothy R. Cook" wrote:
>
> Something which troubles me is that when I put a light source near
> a surface (such as a ceiling), the rest of the room is illuminated
> but the surface proximal to the light remains unlit, even when I
> turn on radiosity.
This is more or less realistic. If you have a room with a ceiling light,
try it; the ceiling should be noticibly darker than the walls near the
corners. To get "proper" illumination on the ceiling, use a recursion
limit of 2 or 3 in your radiosity (more than that gives very little benefit).
If you're still not happy with the results, consider playing with your
textures a bit, or using Photoshop (or something similar) to tweak the histo.
-Xplo
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