|
|
dav### [at] intrepidvoygrcom wrote:
>
> Hello everyone, foudn the world of ISO surfaces
>
This is *NOT* 'ISO surface' but 'isosurface'. It has nothing to do with
the International Organization for Standardization.
> they are nice.. I am getting to the point where I understand them, however there is
a modifier that I can't quite get. it's tne Noise3d. I'm having just a little bit a
hard time trying this one out.. does anyone know of a link that has a "good"
explination or tutorial of the Noise3d function.
>
BTW, could you tell your newsreader to add line breaks? These overlong
lines are quite irritating.
> I'm using a ISO Surface like:
>
> isosurface {
> function { x }
> contained_by { box { <-1, -3, -1>, <1,3,1> } }
> }
>
> When I through the Noise Modifier in the function it does some ODD stuff..
> So I was just looking for a good explination of the noise3d function
>
The Povray 3.5 isosurface tutorial explains this in detail (if you use
megapov you will have to convert the syntax to megapov style of course).
See:
http://www.povray.org/working-docs/id000051.html#3_4_4
In short, what you probably want is:
function { x - noise3d(0, y, z) }
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
|