|
|
ok, MegaPov doesn't work with this either. I only tested it with a
calculator before and it worked, but that allows complex numbers.
The SuperTorus still doesn't work as it does in MegaPov tho, and it
looks like the same problem. eg:
object {
SuperTorus(1,.4,1.4,1.4,0,2)
pigment { rgb 1 }
}
MegaPov gives the mathimatically correct result, while POV 3.5 beta 4
gives the result you'd expect with rounding errors on the exponents.
To get (almost) the same results out of POv 3.5, you have to change the
function to:
function { (abs((abs(x)^RP + abs(z)^RP)^(1/RP) - RMj)^CP +
abs(y)^CP)^(1/CP) - RMn}
-josh
Mark Wagner wrote:
> Josh Seagoe wrote in message <3BB### [at] smileyfacecom>...
>
>>Ok, more specific about what I posted about SuperTorus...
>>
>>This:
>>#declare K=function(v,p) { (v^p)^(1/p) }
>>
>>#debug concat(str(K(1,3), 2, 4), "\n")
>>#debug concat(str(K(.1,3), 2, 4), "\n")
>>#debug concat(str(K(-1,3), 2, 4), "\n")
>>#debug concat(str(K(-.1,3), 2, 4), "\n")
>>
>
>
> Computers can't do exact representations of many fractions, so instead of
> trying to guess whether 0.33333333 is supposed to represent 1/3 or not, most
> computers simply reject the notion of raising negative numbers to
> non-integer powers.
>
> Try using the Windows calculator program to evaluate these. It's not a
> shortcoming in POV-Ray, it's a shortcoming of almost every computer in the
> world.
>
> --
> Mark
>
>
>
Post a reply to this message
|
|