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Warp wrote:
>
> Roy Schulz <roy### [at] gmxde> wrote:
> : I used alpha output with anti-aliasing but didn't get the desired result.
> : The anti-aliased pixels didn't have alpha values somewhere between 0 and 1.
> : Instead, they had values of either 0 or 1. So, it is impossible to render
> : anti-aliased objects for later compositing.
>
> Did you come to this conclusion from the preview window? If yes, then you
> made too early conclusions. Although the preview window is unable to show
> alpha-blended pixels, they are written ok to the image (as long as it's PNG).
>
TGA also support alpha channel, I think.
--
Thierry http://la.buvette.org/exPOV/
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