POV-Ray : Newsgroups : povray.beta-test : +ua and anti-aliasing : Re: +ua and anti-aliasing Server Time
30 Jul 2024 20:21:53 EDT (-0400)
  Re: +ua and anti-aliasing  
From: tontonTh
Date: 30 Sep 2001 06:43:39
Message: <3BB6F981.59948A9F@buvette.org>
Warp wrote:
> 
> Roy Schulz <roy### [at] gmxde> wrote:
> : I used alpha output with anti-aliasing but didn't get the desired result.
> : The anti-aliased pixels didn't have alpha values somewhere between 0 and 1.
> : Instead, they had values of either 0 or 1. So, it is impossible to render
> : anti-aliased objects for later compositing.
> 
>   Did you come to this conclusion from the preview window? If yes, then you
> made too early conclusions. Although the preview window is unable to show
> alpha-blended pixels, they are written ok to the image (as long as it's PNG).
> 
	TGA also support alpha channel, I think.

-- 
Thierry http://la.buvette.org/exPOV/


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