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Nekar Xenos wrote:
>
> "Ken" <tyl### [at] pacbell net> wrote in message
> news:3BB08672.2BC28F27@pacbell.net...
> >
> >
> > Nekar Xenos wrote:
> > >
> > > Pov primitives, blobs and iso-surfaces...
> >
> > Won't happen.
> >
>
> I can imagine blobs and iso-surfaces could be difficult, but I don't really see
> a problem with primitives?
>
> - Nekar
Some possible troubles from primitives:
- All infinite solid primitives are nearly impossible to simulate
always correctly with triangles/polygones
(plane is the first used, but quartic/quadric/poly/cubic are available too)
- CSG !!! (excepted for union, which is really a do-nothing(*) )
- You will have real fun with "text" object
- All the really smooth finite solid primitives (e.g. superellipsoid,
sor, lathe, prism,...)
- the julia_fractal is finite, but nearly impossible to tesselate correctly
(unless you have really a lot of memory for the mesh...)
*: Excepted it permits to share some material & transform.
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