Nekar Xenos wrote:
> I can imagine blobs and iso-surfaces could be difficult, but I don't really see
> a problem with primitives?
The converter would need an extremely complex scene file parser with
about the same capabilities of POV-Ray itself to accomplish that.
Would you like to wirte a POV-Ray scene file parser from scratch
just to make a conversion program? I sure wouldn't.
--
Ken Tyler
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