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Many thanks for your explanations.
That makes some things clear. Nevertheless, i can't figure out, how to activate
uv mapping on, let's say, perfect cubes (that's for the moment what i want.
Later on, i would use a super ellipsoide, but as i understood, there will arise
those problems you mentioned.)
What i tried is the following:
box {
<-1, -1, -1>, <1, 1, 1>
texture {
uv_mapping pigment {
image_map {
sys "Earth3d.bmp"
map_type 0
interpolate 0
}
}
}
scale 10.0
rotate <0,45,45>
}
but that gives me on every side of the cube the whole (the same) picture, that
i want to wrap arround the whole cube.
Is there any possibility that you can give me a piece of source code, so that i
can figure out, how it should work?
i'm really an absolute beginner on that topic
sorry,
and thanks for your patience!
Robert
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