Ron Parker wrote:
> --
> #macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
> -z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
> P(z+a)P(z-a)R(-z-z-x a)pigment{rgbt 1}hollow interior{media{emission T}}finish{
> reflection.1}}#end Z(-x-x.2y)Z(-x-x.4x)camera{location z*-10rotate x*90}
Ultra cool !!! Very hard to understand. If you have time what is -x-x.2y ? I know x
= <1,0,0> and
a vector.x is the x component of vector but x.2y ?? I can probably read the manual
- I still think only in pov3.0.2 :)
LE
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