|
|
Jamie Davison wrote:
> Is it just me, or does POV seem to be turning more and more into a
> programmers toy...
Well, there have been some very hot (or chilling) threads a few months
(years) ago where a few programmer-type users described their ideal POV
scripting. It was nothing like anyone sane would consider :-)
More seriously, I don't think that the nature of the Povray script has
changed that much. After all, the original isosurface patch was created for
Povray 2.2, and loops and other programmins structure were available in 3.0.
Even in the days of Povray 1.0 people developed simple utilities like
Connect-the-dots or Suds (remember this one ?) to enhance the fun.
What has changed is us : we've become much more demanding in terms of quality
and realism, and this in turn calls for more complexity, which can be
obtained either by programming or by using modelers.
Actually, I believe that the biggest jump for Povray in 3.5 is the mesh2
format with uv mapping support, allied with radiosity, because it opens the
way to the use of Povray as an inexpensive, popular rendering engine for big
apps. A couple of days ago, someone (mistakenly) posted a Povray export
plug-in for Maya in the beta-test group and I find this little event quite
significant.
G.
--
**********************
http://www.oyonale.com
**********************
Graphic experiments
Pov-ray gallery
Post a reply to this message
|
|