POV-Ray : Newsgroups : povray.general : AA tweaking idea : Re: AA tweaking idea Server Time
20 Nov 2024 10:14:35 EST (-0500)
  Re: AA tweaking idea  
From: Xplo Eristotle
Date: 18 Sep 2001 13:10:42
Message: <3BA7801C.3878736A@unforgettable.com>
Ben Chambers wrote:
> 
> "Xplo Eristotle" <inq### [at] unforgettablecom> wrote in message
> news:3BA7654F.D3428246@unforgettable.com...
> > I was playing with AA settings today and it occurred to me that while
> > high-contrast areas need a high adaptive sampling setting to achieve a
> > really smooth-looking edge, areas with less contrast can get by with
> > quick and dirty sampling. To some extent, this is provided for by the AA
> > threshold.. but could AA further be optimized by adjusting the sampling
> > according to contrast? For instance, the user could specify adaptive 3
> > or 4 down to threshold .3, then adaptive 2 down to threshold .1 or so,
> > and adaptive 1 below that...
> >
> > At present I have no idea what the interface for this would look like,
> > or if it would have a significant effect on render times.. I just wanted
> > to get the idea out and see what people thought.
> >
> > -Xplo
> 
> AA already has adaptive sampling, ie, it is used only when the contrast is
> high enough (see section 5.2.6.5).  To summarize, type 1 only uses AA if it
> is needed and type 2 not only uses AA but subdivides the image recursively
> if there is still a large contrast.  So, if an area has a little bit of
> contrast, it will only subdivide once (if at all).  If a lot of contrast is
> present, POV-Ray will not only subdivide further, but only subdivide those
> areas where the contrast exists.

That's not quite how I remember it working, and performance seems to
support what I remember, but my memory is imperfect. I suppose I'll have
to look at the docs again.

If I've inadvertently suggested a feature identical to what we already
have, forgive me ^^;;

-Xplo


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.