POV-Ray : Newsgroups : povray.beta-test : Function weirdness : Re: Function weirdness Server Time
31 Jul 2024 00:34:22 EDT (-0400)
  Re: Function weirdness  
From: SciBorg
Date: 18 Sep 2001 04:17:06
Message: <3BA70301.2C0F92B0@irrwerk.de>
Slime schrieb:

> If this is a double post, I'm really sorry... I thought i posted it hours
> ago and it hasn't shown up yet, so maybe I just messed something up.
>
> I have this simple function...
>
> function {
>      #local normvec = vnormalize(x,y,z);
>      vlength(normvec)+f_noise3d(normvec.x,normvec.y,normvec.z)-1
> }
>

IT's not a bug ! vnormalize expects one vector. You are assigning three
vectors to it !
normvec= vnormalize (Identifier);
Identifier=<scalar,scalar,scalar>   or
Identifeir=vector

your's gives Identifier= vector,vector,vector
which POV is not expecting.

Workaround
If you use the unchangeble x,y,z - vectors it is equal to use
#local normvec = vnormalize(<1,1,1>);  //or
#local normvec = vnormalize( x+y+z ); //which gives the same vector as result
as above
or if you want to use the scalar vector components use
#local normvec = vnormalize(<x.x,y.y,z.z>);
or if you refer to the components of a single vector
#local normvec = vnormalize(<a.x,a.y,a.z>);
but this would be equal to
#local normvec = vnormalize(a);

this is just for vnormalize. I didn't get the function at all working. :-(

Maybe this is already of  help

8) SciBorg


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