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smellenbergh wrote:
> If code (C or C++) for such converters is available it shouldn't be too
> hard to port it for Mac users. So, if anyone knows of free converter
> code, we might have a look at it.
Hi,
That sounds wonderful!
Though, you might want to know that I got an answer from Joe Strout today:
==========================
>However, I seem to remember that you wrote somewhere that you might
>possibly add support for POV-Ray's new Mesh2 format that can handle UV
>mapping. Well, the POV-team have finally released a Beta version of
>version 3.5 which can be downloaded from:
>
>http://mac.povray.org/download/beta.html
Woo! I've been waiting for this. I thought I was on the list to
receive an announcement when it was released, but apparently not --
this is the first I've heard of it.
>I don't know how complicated it is, but I would really want to be able
>to convert Poser.obj files to be able to use it in POV-ray,
I've got a start on a general-purpose 3D model format converter. I
certainly would include OBJ import/export and POV-ray export.
But I'll see if I can get something into Meshwork soon, too.
>If this is unsuitable for Meshwork, then perhaps a such converter could
>be made possible as a tutorial for RealBasic?
It's a bit too complex of a thing for a tutorial, I think.
Cheers,
- Joe
,------------------------------------------------------------------.
| Joseph J. Strout Check out the Mac Web Directory: |
| joe### [at] strout net http://www.macwebdir.com/ |
`------------------------------------------------------------------'
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Since Joe seems to have started the work on a converter, it might not be
necessary for you to do all this work also.
However, I guess that Joe could have use for your expert knowledge. Is it okey
if I send your email address to him?
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