|
![](/i/fill.gif) |
Darrell Miller wrote:
> well.. it still isnt exactly right.. but its alot better. i think it has to
> do with the scaling.. i'm going to keep playing
> thankyou for all your help
Do you have this scene enclosed in room (i.e. does this scene have
ceiling, floor, 4 walls)? I remember, that someone had very same problem
about black dots and it was due to fact, that ceiling was missing and
all the rays, which where refracted/reflected upward, returned black
color. Perhaps this is the problem (sorry, if this is already suggested,
I haven't followed discussion threads in your previous works, as I read
these NG-s 'diagonally' due to lack of time).
Vahur
Post a reply to this message
|
![](/i/fill.gif) |