POV-Ray : Newsgroups : povray.beta-test : (Mac) Mesh question : Re: (Mac) Mesh question Server Time
31 Jul 2024 12:20:07 EDT (-0400)
  Re: (Mac) Mesh question  
From: Gilles Tran
Date: 10 Sep 2001 09:31:57
Message: <3B9CC155.5A37C15@inapg.inra.fr>
Tom Stone wrote:

> I guess that there is a big
> chance that Gilles will update his tutorial to show how to do the same
> internally.

Well, perhaps it's still unclear, but the problem hasn't changed with 3.5.

- mesh2 objects are text files that can be written by hand or by Povray itself.
They're not platform-specific and this has always be the case for meshes or bicubic
patches. Using them like this, however, is limited to simple objects or to objects
that can be generated algorithmically.

- if you have a file written in an other format, such as obj or 3DS, you'll need a
converter and presently these converters are mostly for Windows. Until a Mac
programmer writes a converter native to Mac, or until developers of commercial apps
start implementing mesh2 exports, the situation is not going to change. AFAIK, the
current workaround is still to use one of the few Mac apps that exports to Povray's
regular mesh (Amapi does it, I don't know about others). However, with Poser being
also a Mac application and mesh2 being an official POV-Ray feature, this is more
likely to happen than before.

Now, in the specific case of Poser, I guess that someone with a good understanding of
both the obj files exported by Poser and the mesh2 format could write a converter in
POV script. Not the most efficient solution though.

G.

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