POV-Ray : Newsgroups : povray.beta-test : (Mac) Mesh question : Re: (Mac) Mesh question Server Time
31 Jul 2024 10:16:40 EDT (-0400)
  Re: (Mac) Mesh question  
From: Tom Stone
Date: 9 Sep 2001 18:21:00
Message: <3B9BEC9D.1CA4E302@telia.com>
Hello Thorsten,
Just the person I wanted to hear from! :-)
I can't thank you enough for all your work with the Mac version!
If there is anything I can do for you to show you my gratitude, just let me
know.

> There is nothing PC specific about it.  If someone would just take the time
> and write programs that can export to it on the Mac, there would be no
> problem using it.

Is there any chance of mentioning the need for a converter like this on the
mac.povray.org site? Hopefully, that will increase the odds that a developer
understand that there are a need for it.
As it is like now, one only finds out that no converters exist after several
hours of searching on Internet.

I could perhaps try myself, but as a non-programmer I'm not used to the
thinking required and I'm doubting that I would succeed without any
pseudo code to look at.

Perhaps one could get Joseph Strout to be interested to create a simple
converter as a tutorial for RealBasic?
He's the man behind modeller Meshwork, which exports to POV-ray
( http://codenautics.com/meshwork/ ), and since he became hired by
RealBasic, he has made several tutorial files that have used
POV-ray renderings ( http://www.strout.net/info/coding/rb/ ).
I guess that might increase the number of utilities for Mac users.
Especially now, as version 3.5 of RealBasic now have internal support
for 3D graphics.


> Oh, and of course it is always possible to code a mesh by
> hand ;-)

Oh, so you are also cutting and pasting between the formats?
Well, then I'm at least in good company! ;-)


>
> > Mac-specific things that I would like to see in the Mac version, like for
> > example the ability to use TrueType fonts (if it is technically possible).
>
> TrueType font has been improved a lot in 3.5.  Try to use some of the fonts
> you have installed.  For example open ":scenes:objects:ttf1.pov" and change
> the font used in there from "crystal.ttf" to "times.ttf" or just plain
> "times".  This should work at least with Mac OS 9 and later, but it may also
> work with Mac OS 8.x but I didn't test it there.  It will also most likely
> not work with all Mac fonts, but at least with most of the default ones.

WOW!  That is really good news! Thank you!
I'll try this immediately to see if I understood you correctly.
(I know that I'm starting to be annoying now, but... any chance that
Type1 fonts will be supported in the future?
As most of the things I do on the computer is aimed for print, I'm not
using TrueType a lot.)


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