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Timothy Cook wrote:
>
> Ok, here's some things that've been bugging me about raytracing for a while
> which might have simple work-arounds.
>
> 1. Shadow fuzziness.
Area lights, as others have pointed out.
> 2. Reflections in different type of materials. With reflection, things
> like highly-polished metal reflect ad infinitum. Things like lineoleum
> reflect things close to them, but become less reflective as object
> distance increases, with the exception of lighting.
Blurred reflection. You might need MegaPOV for this; ISTR that blurring
was excluded from POV 3.5, in anticipation of a more comprehensive
texture/reflection/transparency/anything blurring solution, but I could
be wrong.
> 3. Concerning Media settings (and their application in, of all things,
> Moray). Toying around with all the numbers is one thing. Knowing
> what they do to get a desired result is entirely another. Help!!!!
> Is there any documentation on what numbers in absorbsion/emission/
> scattering colours and sampling/confidence/variance/ratio produce
> good results to simulate specific media (i.e. undersea, dusty air)?
For most applications of media, you're probably better off using the new
media type in MegaPOV and POV 3.5; it gives fast smooth results without
needing to mess with the sampling settings, leaving you to figure out
how to best tweak the colors.
-Xplo
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