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Rune wrote:
> Now, anybody else have some praises they want to share? :D
From my pre-beta experience, some cool 3.5 stuff I've been using a lot but
didn't use in Megapov (so I won't mention radiosity, media, photons, trace()
etc.) :
- f_rounded_box : a little function hidden in the docs, meant to be used in
isosurfaces, much more flexible than the superellipsoid or than a CSG
equivalent. Because it can be deformed by noise or a pigment, it's great for
bricks and such.
- f_ridged_mf : aka ridged multifractal, great function for isosurface water or
mountains
- function {min(1,max(0,y))} is a non-repeating gradient y pigment. Extremely
useful because very easy to control and turbulence doesn't get in the way as it
does in a repeating pigment.
- pigment_pattern : makes it much more easier to create complex, nested textures
with full control of the turbulence
- light_groups : their implementation is much better and logical than in
Megapov. Lots of applications. For instance, it makes it possible to get
highlights on one particular object in a radiosity-only scene.
New 3.5 pics to follow soon, BTW.
G.
--
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http://www.oyonale.com
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Graphic experiments
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