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Andrea Ryan wrote:
>
> > An important caveat: The mesh object used by POV-Ray uses only
> > triangles (although this may change in the future). Fortunately,
> > other polygons are rather easily divisible into triangles.
> >
>
> It should be possible to have a version of mesh that has triangles and
> other polygons. A program or a macro could convert the polygons to
> triangles. Maybe it could be done during parsing or a program could
> convert the mesh, send it to povray, and then optionally delete the
> converted mesh to save space (so you don't accidentally delete the wrong
> version of the mesh instead of the temporary one).
> Brendan
Sound to me like adding a "polygon" option in the mesh, which would be
pretty simple if there was not the tricky overlapping polygon case.
Then come the eternal question: should it be done by the user or
the program (user-friendly or programmer-friendly) ?
Better wait for the 3.5 anyway before considering any patching...
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