> An important caveat: The mesh object used by POV-Ray uses only
> triangles (although this may change in the future). Fortunately,
> other polygons are rather easily divisible into triangles.
>
It should be possible to have a version of mesh that has triangles and
other polygons. A program or a macro could convert the polygons to
triangles. Maybe it could be done during parsing or a program could
convert the mesh, send it to povray, and then optionally delete the
converted mesh to save space (so you don't accidentally delete the wrong
version of the mesh instead of the temporary one).
Brendan
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