Ben Chambers wrote:
> What application are you using? If it exports to POV files, then do this,
> and then edit the file to rotate it into place by hand.
This is a pure POV-Ray text question. Suppose you wanted to make a wireframe
cylinder. For an object centered at the Origin, this would be easy - simply
translate a thin cylinder x units away from the origin and rotate it in a
while loop. I am finding this more difficult to conceptualize using a line
between two arbitrary vectors as a virtual axis.
Post a reply to this message
|