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Anoop Kumar wrote:
> Sorry to hear about that. But I'd have thought that doing
> this would be a
> snip in something like AC3D (can save in pov format) or
Well, the AC3D site didn't want to load when I went to it, but I'll
check it out again later.
> Anim8or (saves in 3ds format which you can convert to pov
> using 3dwin.
Well, that's what I did with a couple of .3ds models that did have
maps. Unfortunately, they didn't translate too well. :`(
Maybe it was because I was outputting to udo/inc, I'll try putting
straight out to pov and see what happens.
> Thanks. Had come across it myself quite some time back but
> had tucked it in a corner & forgotten about it. Should come
> in useful now as I dig deeper into povray.
That's what I used as a base to figure it all out.
> That's (the model) nice work for a beginner (??).
Hehe, I wish I could take credit for it. It's a .3ds I found that I
converted with 3dto3d to .udo/.inc. At the moment homer's my "test
subject".
> (And there's no reason
> that the map should move when you move the object if you
> have uvmapped it)
Not in the MeagPov sense, no. I put it on basically the same way as the
tute I posted the URL for. Looks ok from the front, and he does rotate
and move in any way, but I've still got to tweak things a little :)
> Incidentally, I suppose you know about the
> mesh (3ds/obj, I think) import plugin by Enzmann. AFAIK you
> can use it to import meshes which can be used in CSG.
Nope, didn't know about that :)
> Also this might interest you:
> http://www1.sphere.ne.jp/mizno/ : Metasequioa which has some
> very nice features. Also it can be used with Hamapatch which
> does very nice organic/sketch-design work.
Nice one, thanks. I just downloaded Hamapatch, so I'll check that out.
> Regards,
> -Anoop
Take care,
John
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