POV-Ray : Newsgroups : moray.win : Moray 'handedness' vs. POV-Ray : Re: Moray 'handedness' vs. POV-Ray Server Time
8 Jul 2024 10:04:43 EDT (-0400)
  Re: Moray 'handedness' vs. POV-Ray  
From: Mark M  Wilson
Date: 29 Aug 2001 09:50:45
Message: <3B8CF52D.27742BFA@ncsl.dcr.state.nc.us>
Warp wrote:
> 

>   So you need to make a scale <-1,1,1> and a proper rotation in order to
> get the same object in POV-Ray.

Never occurred to me that you could do a negative scale -- does that
help make a mirror image of a non-symmetrical obj. in a way that merely


>   (Of course the other solution is to use a right-handed camera in POV-Ray
> so that its universe is identical to Moray's.)

That sounds really interesting -- I'll have to check it out.  Is the
syntax for doing a RH camera addressed in the POVray manual?

Thanks for your input, and like Daniel said, any clue how to pronounce
Bezier, or is it one of those words you've never had occasion to say
outloud, so you're no more certain than me?  ;-)

--Mark


 
> --
> #macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
> rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
> ],13),8)-3,10>#end blob{N(array[6]{11117333955,
> 7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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