POV-Ray : Newsgroups : povray.binaries.images : Bas Relief with Grime : Re: Bas Relief with Grime Server Time
17 Aug 2024 20:23:18 EDT (-0400)
  Re: Bas Relief with Grime  
From: Kari Kivisalo
Date: 29 Aug 2001 03:27:17
Message: <3B8C9A08.BC6889A7@engineer.com>
Simon de Vet wrote:
>
> The only problem I have is that the resulting texture is an opaque
> imagemap, which makes blending it with an onderlying texture a little
> tricky.

Put the non invertet map to png alpha channel. Then you can paint
whatever you want on the image as the alpha channel controls the
opacity.


_____________
Kari Kivisalo


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