POV-Ray : Newsgroups : moray.win : Moray 'handedness' vs. POV-Ray : Moray 'handedness' vs. POV-Ray Server Time
8 Jul 2024 09:53:32 EDT (-0400)
  Moray 'handedness' vs. POV-Ray  
From: Mark M  Wilson
Date: 28 Aug 2001 14:44:48
Message: <3B8BE895.92D67321@ncsl.dcr.state.nc.us>
I know this is addressed in the POV-ray docs, but I just want to make
sure I'm correctly understanding:  The Z-axis in Moray goes "up and
down" vs. in Povray, where it's "toward" or "away from" the user.  But
also, the direction of rotation is different, right?  What I'm getting
at is this:  


where I *really* want it to be (at least in one of the dimensions) once
saved and exported to a *.pov file, can I just forgo having to add the
rotate statements to the .pov file?  As my example, I'm thinking for
instance of the example Bezier patch in the POV-ray manual.  If I
deliberately orient it "wrong" in Moray as an attempt to compensate for
the different orientation of the axes, will I get what I want when I
render the actual .pov file?  

Did this question make sense to anyone?

And BTW, how do you pronounce Bezier?  Is it "Beh-zee-ay,"
"Bay-zee-ay,"  or something else altogether?

Thanks,
Mark M. Wilson (a Povray and Moray newbie)


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