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Is there a tutorial, or a program anywhere, to help skinning models
(like in Quake)...
I've downloaded a couple of .3ds models and converted them to .udo for
use in Moray, and I've had a bash at skinning it (it's a lil Homer
Simpson), but having no luck at all.
Is there a program like QMe (Quake Model Editor) that gives a 3D view
you can paint directly on? Or at least a way to "export" a skin to a
bmp or whatever so I can edit it in photoshop?
Thanks,
John
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