POV-Ray : Newsgroups : povray.binaries.images : PIP: did I hear someone saying "Displacement mapping" ? [72k] : Re: PIP: did I hear someone saying "Displacement mapping" ? [72k] Server Time
17 Aug 2024 20:20:26 EDT (-0400)
  Re: PIP: did I hear someone saying "Displacement mapping" ? [72k]  
From: Christoph Hormann
Date: 27 Aug 2001 03:29:52
Message: <3B89F78A.F0ABB4FA@gmx.de>

> 
> Thanks to Warps's Tesselate patch, creating a mesh become easier.
> After that, it's only playing with the mesh... I did it in C,
> but I have no doubt someone would be able to do it in pov-language too.
> Render time is ok, but parsing time is exploding, especially
> when it comes to compute mesh bounding tree.
> 

Great, how did you manage to avoid the known bug in the tesselation patch
generating holes in the mesh?

How about the code, will you publish it?

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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