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Gail Shaw wrote:
>
> I've toned down the textures on the columns and made them rougher,
> scattered the bones, added the dragon, a few more objects in the
> foreground and the dragon's treasure pile.
I preferred the non-scattered bones.
Is it just me or is the skull squashed against the helmet's face?
> The dragon is a poser model bought at renderosity
Is the lighting of the dragon real, or did you crank up the ambient so
we could see it? To me, it seems just a tad too bright compared to
other objects that far in the cave.
>
> I've added a burnt texture to the bones and helm, but it's not very
> visible.
Indeed. Try a color_map that goes from completely black to completely
transparent.
> The dragon's treasure pile is not very visible, been quite far back
> in the cave. I'm not sure whether I should add another light to
> pick out the treasure, or if I should remove it.
I had to adjust the gamma correction of my videocard to waaaaayyyy up
there to see it. Put a torch or a lava pit close to it. Or make the
loot a lot bigger.
--
Francois Labreque | Unfortunately, there's no such thing as a snooze
flabreque | button on a cat who wants breakfast.
@ | - Unattributed quote from rec.humor.funny
videotron.ca
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