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First put light source 10 times further to get even lighting on the
bg plane. Look up what's the bg color in the image (134,134,134), multiply
plane color by 255/134 to get white bg. This way shadows will work also.
#include "colors.inc"
#declare Cam1 = camera { location<-2,0,0>
look_at <0,0,0>}
#declare Cam3 = camera { location<0,2,-8>
look_at <0,1,0>}
camera{Cam3}
light_source{<-2,15,-15>*10 color White
area_light 50*x,50*z,6,6 adaptive 1 jitter
}
blob {
threshold .65
cylinder { <0,0,0>, <4,0,0>, 1, 1 }
cylinder { <0,1,0>, <4,1,0>, 1, 1 }
cylinder { <0,.5,0>, <4,.5,0>, 1, 1 }
pigment { Blue }
finish { phong 1 }
}
plane {-z, -0.5
pigment {color White*255/134}
}
_____________
Kari Kivisalo
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![](/i/fill.gif) |